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Hráč 2004 July
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Hrac_71_2004-07_dvd.iso
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dema
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Americas Army 2_1
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armyops210.exe
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CLEANE~1.cab
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Cleaner.exe
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ArmyOps.ini
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INI File
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2004-05-20
|
22KB
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782 lines
;**** DO NOT EDIT Default.ini ****
;Make changes only to ArmyOps.ini
;Default.ini is only used if ArmyOps.ini is missing or damaged.
;Default.ini will get patched.
;ArmyOps.ini will not get patched.
;If you have altered a file that gets patched, the patch will fail.
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=uw.exe
SaveExt=usa
Port=1716
Class=AGP_Characters.AGP_Character
[FirstRun]
FirstRun=210000
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
;GUIController=XInterface.GUIController
GUIController=XInterface.AAGUIController
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=S:\AGP-Updates\Versions\1.1.0rc1
ContentOnCD=True
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
ServerActors=IpDrv.GameSpyQR
ServerActors=IpDrv.SCIQR
;ServerActors=UTelnet.TelnetServer
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0
[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High
SkinDetail=High
LightmapDetail=High
TextureMinLOD=0
TextureMaxLOD=12
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
MacKeepAllScreensOn=False
MacFakeMouseButtons=False
AllowCommandQKeys=True
AllowUnicodeKeys=False
IgnoreUngrabbedMouse=False
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.8
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
DisableVorbisExt=False
DisableVectorUnitExt=False
PreferredDevice=
[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=60.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another America's Army Server
ShortName=Another America's Army Server
AdminName=
AdminEmail=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
MOTDDisplaySeconds=7
ServerRegion=0
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideHealth=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideRadar=False
[Engine.AccessControl]
AdminPassword=password
GamePassword=
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=1.0
NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=0
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False
LevelOfAnisotropy=1.0
[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=64
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
UseSizingBox=False
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
;EditPackages=AGP_Vehicles
EditPackages=XInterface
;EditPackages=GUI
;EditPackages=AGP_GUI
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
AutoAim=0.930000
MaxSpectators=2
MaxPlayers=26
MaxAdmins=1
bLocalLog=True
bWorldLog=True
bEnableStatLogging=False
GameDifficulty=1.000000
AccessControlClass=Engine.AccessControl
bTournamentSLCanAddToTeam=true
bTournamentSLCanStartTournament=false
bTournamentSLCanStartWarmUp=false
bTournamentSLCanSetStartTime=false
bTournamentSLCanStartCountDown=false
bTournamentSLCanRestartTournament=false
ServerSetting=AccessControl.AdminPassword
ServerSetting=AccessControl.GamePassword
ServerSetting=AGP_GameTeamObjective.MaxPlayers
ServerSetting=AGP_GameTeamObjective.MaxAdmins
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament
ServerSetting=AGP_GameTeamObjective.ForceGameplay
ServerSetting=AGP_GameTeamObjective.bRequireAuthorization
ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled
ServerSetting=AGP_GameTeamObjective.MinHonor
ServerSetting=AGP_GameTeamObjective.MaxHonor
ServerSetting=AGP_GameTeam.bSpectatePlayersOnly
ServerSetting=AGP_GameTeam.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.FFScoreLimit
ServerSetting=AGP_GameTeamObjective.MaxTeamSize
ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams
ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds
ServerSetting=AGP_GameTeamObjective.MinNetPlayers
ServerSetting=AGP_GameTeamObjective.TimeLimit
ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart
ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.RoundsPerMatch
ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle
ServerSetting=AGP_GameTeamObjective.bCycleMaps
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed
ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds
ServerSetting=AGP_GameTeamObjective.bTournamentMode
ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime
ServerSetting=AGP_GameTeamObjective.TournamentStartTime
ServerSetting=GameReplicationInfo.bHUDHideAmmoCount
ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus
ServerSetting=GameReplicationInfo.bHUDHideWeapon
ServerSetting=GameReplicationInfo.bHUDHideGrenades
ServerSetting=GameReplicationInfo.bHUDHideHealth
ServerSetting=GameReplicationInfo.bHUDHideCombatEffect
ServerSetting=GameReplicationInfo.bHUDHideOptics
ServerSetting=GameReplicationInfo.bHUDHideCompass
ServerSetting=GameReplicationInfo.bHUDHideTimer
ServerSetting=GameReplicationInfo.bHUDHideRadar
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
[Engine.Console]
ConsoleKey=9
[UTelnet.TelnetServer]
Application=UTelnet.HelloTelnet
Password=password
bEnabled=True
[WindowPositions]
GameLog=(X=30,Y=393,XL=768,YL=597)
CrashBox=(X=391,Y=743,XL=542,YL=274)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=730,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-38,XL=437,YL=267)
WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)
Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
SubTools=(X=18,Y=205,XL=542,YL=211)
Matinee=(X=0,Y=-38,XL=394,YL=426)
Build Options=(X=0,Y=-38,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=69,Y=960,XL=884,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=926)
EditorToolbar=(X=0,Y=0,XL=68,YL=926)
Sound Browser=(X=4,Y=32,XL=840,YL=705)
Music Browser=(X=4,Y=32,XL=840,YL=705)
Group Browser=(X=4,Y=32,XL=840,YL=705)
Master Browser=(X=167,Y=40,XL=856,YL=787)
Texture Browser=(X=175,Y=152,XL=840,YL=705)
Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)
Actor Browser=(X=175,Y=152,XL=840,YL=705)
Prefab Browser=(X=175,Y=152,XL=840,YL=705)
Mesh Browser=(X=175,Y=152,XL=840,YL=705)
Load Errors=(X=394,Y=281,XL=491,YL=358)
Check Map=(X=400,Y=328,XL=479,YL=263)
Scale Lights=(X=494,Y=409,XL=291,YL=102)
Progress=(X=459,Y=417,XL=362,YL=85)
Search for Actors=(X=387,Y=320,XL=506,YL=280)
Replace Textures=(X=378,Y=299,XL=524,YL=322)
Rotate Brush=(X=193,Y=174,XL=285,YL=179)
Find/Replace=(X=254,Y=239,XL=458,YL=193)
CodeFrame=(X=153,Y=82,XL=811,YL=738)
InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
Animation Browser=(X=175,Y=152,XL=840,YL=705)
EditorLog=(X=100,Y=62,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)
MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)
MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
Import Texture=(X=-14,Y=200,XL=366,YL=249)
WSplitterContainer=(X=310,Y=224,XL=705,YL=633)
WSplitter=(X=799,Y=224,XL=6,YL=633)
WSplitterPane=(X=805,Y=224,XL=209,YL=633)
StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)
Tip of the Day=(X=435,Y=325,XL=410,YL=269)
UDN=(X=0,Y=0,XL=1,YL=1)
ActorProperties=(X=604,Y=278,XL=660,YL=711)
EditorFrame=(X=189,Y=189,XL=640,YL=480)
Material Properties=(X=-14,Y=80,XL=692,YL=629)
Rename=(X=174,Y=309,XL=308,YL=107)
ActorProperties.Split=240
[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False
[AGP.LogFileStatsInterface]
;SUPPRESS STATS
;To suppress specific Events, use "SuppressStat=EVENT_KEY"
;EXAMPLE: Uncomment the unindented lines to suppress three Events: 101, 102, and 103
;101 = Fire a Trace Weapon (M4, AK47, etc...)
;102 = Fire a Projectile (M203, RPG, etc...)
;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)
;SuppressStat=101
;SuppressStat=102
;SuppressStat=103
;LOG FILE LIFESPAN
;A new log file will be created as soon as possible after this time
;A value of 0 means the log file will never close
LogFileLifespanMinutes=60
[AGP_Gameplay.AGP_GameSinglePlayer]
;GAMEPLAY TYPE
;FORCE_Normal and FORCE_MILES will set the gameplay mode.
;Set this here to turn MILES on/off in single player only
ForceGameplay=FORCE_None
[AGP_Gameplay.AGP_GameTeamObjective]
;HONOR
;MinHonor - The minimum honor level allowed in this server
;MaxHonor - The maximum honor level allowed in this server
MinHonor=1
MaxHonor=100
;AUTHORIZATION
;If you run a global server, Authorization will always be on and cheats will always be off
;If you run a lan server, Authorization will always be off.
bRequireAuthorization=false
bMPCheatsEnabled=false
;TEAM BALANCING
;bPlayersBalanceTeams - Forces new players to join smallest team
;bAutoBalanceBetweenRounds - Balances teams between rounds
;bNeverAutoBalance - Disables all auto-balancing (allows 0 size teams)
bPlayersBalanceTeams=true
bAutoBalanceBetweenRounds=true
bNeverAutoBalance=false
;VOTEKICK
;VoteKick_Cooldown - The time (minutes) before a player can initiate another votekick
VoteKick_Cooldown=3
;GAME PARAMETERS
;MaxTeamSize - Max size of each team
;MinNetPlayers - Minimum number of players before a game will start
;FFScoreLimit - The number of ROE points before kick
;TimeLimit - Time (minutes) of each round
MaxTeamSize=13
MinNetPlayers=0
FFScoreLimit=400
TimeLimit=10
;IDLE PARAMETERS
;bKickIdleSpectators - Kick spectators who are idle too long
;bKickIdlePlayersTimed - Kick players who are idle for too long
;IdlePlayerKickTime - The time limit (minutes) for the above
;bKickIdlePlayersRounds - Kick players who are idle for too many rounds
;IdlePlayerKickRounds - The number of rounds for the above
bKickIdleSpectators=false
bKickIdlePlayersTimed=false
IdlePlayerKickTime=2
bKickIdlePlayersRounds=true
IdlePlayerKickRounds=2
;SPECTATOR PARAMETERS
;bSpectatePlayersOnly - Disables viewpoints
;bSpectateFirstPersonOnly - Must spectate from first person view
;bSpectateFriendsOnly - Can only spectate friends
bSpectatePlayersOnly=true
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
;GAMEPLAY TYPE
;FORCE_Normal and FORCE_MILES will set the gameplay mode.
ForceGameplay=FORCE_None
;MATCHES
;RoundsPerMatch - The number of rounds before a match ends
;MatchesBeforeCycle - The number of matches before the map changes (if bCycleMaps is set)
;bCycleMaps - Cycles the map after the number of matches above
;InitialWarmupTime - Time (seconds) before the first round will start after a map cycle
RoundsPerMatch=7
MatchesBeforeCycle=1
bCycleMaps=false
InitialWarmupTime=0
;Tournament
bTournamentMode=false
TournamentWarmupTime=1
TournamentStartTime=2
[AGP_Gameplay.AGP_MapList]
;MAPLIST
;The order that maps will be cycled in, if bCycleMaps is set
Maps=Pipeline.aao
Maps=MOUT_McKenna.aao
Maps=Tunnel.aao
Maps=Bridge.aao
Maps=Insurgent_Camp.aao
Maps=HQ_Raid.aao
MapNum=6
[IpDrv.GameSpyQR]
;set IP for multi-homed systems
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
bNAT=True
[IpDrv.SCIQR]
;set IP to appear on master server list
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=7
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=AGP_Effects
EditPackages=AGP_UI
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=False
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
CacheSizeMegs=64
UseSound=True
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)
[XInterface.IRC_System]
ServerHistory=irc.americasarmy.com
ChannelHistory=#aa-newplayers
ChannelHistory=#americasarmy
ChannelHistory=#aa-support
ChannelHistory=#irc-ops
ChannelHistory=#usarmy
[XInterface.IRC_Page]
MaxChatScrollback=250
IRCTextColor=(R=251,G=248,B=229,A=0)
IRCNickColor=(R=168,G=201,B=156,A=0)
IRCActionColor=(R=150,G=30,B=50,A=0)
IRCInfoColor=(R=217,G=180,B=52,A=0)
IRCLinkColor=(R=82,G=82,B=159,A=0)