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INI File  |  2004-05-20  |  22KB  |  782 lines

  1. ;**** DO NOT EDIT Default.ini ****
  2. ;Make changes only to ArmyOps.ini
  3. ;Default.ini is only used if ArmyOps.ini is missing or damaged.
  4. ;Default.ini will get patched.
  5. ;ArmyOps.ini will not get patched.
  6. ;If you have altered a file that gets patched, the patch will fail.
  7.  
  8. [URL]
  9. Protocol=unreal
  10. ProtocolDescription=Unreal Protocol
  11. Name=Recruit
  12. Map=Entry.aao
  13. LocalMap=Entry.aao
  14. Host=
  15. Portal=
  16. MapExt=aao
  17. EXEName=uw.exe
  18. SaveExt=usa
  19. Port=1716
  20. Class=AGP_Characters.AGP_Character
  21.  
  22. [FirstRun]
  23. FirstRun=210000
  24.  
  25. [Engine.Engine]
  26. RenderDevice=D3DDrv.D3DRenderDevice
  27. ;RenderDevice=Engine.NullRenderDevice
  28. ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
  29. AudioDevice=ALAudio.ALAudioSubsystem
  30. ;AudioDevice=XboxAudio.XboxAudioSubsystem
  31. NetworkDevice=IpDrv.TcpNetDriver
  32. DemoRecordingDevice=Engine.DemoRecDriver
  33. Console=Engine.Console
  34. DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
  35. Language=int
  36. GameEngine=Engine.GameEngine
  37. EditorEngine=Editor.EditorEngine
  38. ;GUIController=XInterface.GUIController
  39. GUIController=XInterface.AAGUIController
  40. DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
  41. DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
  42. ViewportManager=WinDrv.WindowsClient
  43. ;ViewportManager=XboxDrv.XboxClient
  44. ;ViewportManager=SDLDrv.SDLClient
  45. Render=Render.Render
  46. Input=Engine.Input
  47. Canvas=Engine.Canvas
  48. CdPath=S:\AGP-Updates\Versions\1.1.0rc1
  49. ContentOnCD=True
  50.  
  51. [Core.System]
  52. PurgeCacheDays=30
  53. SavePath=../Save
  54. CachePath=../Cache
  55. CacheExt=.uxx
  56. Paths=../System/*.u
  57. Paths=../Maps/*.aao
  58. Paths=../Textures/*.utx
  59. Paths=../Sounds/*.uax
  60. Paths=../Music/*.umx
  61. Paths=../StaticMeshes/*.usx
  62. Paths=../Animations/*.ukx
  63. Suppress=DevLoad
  64. Suppress=DevSave
  65. Suppress=DevNetTraffic
  66. Suppress=DevGarbage
  67. Suppress=DevKill
  68. Suppress=DevReplace
  69. Suppress=DevCompile
  70. Suppress=DevBind
  71. Suppress=DevBsp
  72.  
  73. [Engine.GameEngine]
  74. CacheSizeMegs=64
  75. UseSound=True
  76. ServerActors=IpDrv.GameSpyQR
  77. ServerActors=IpDrv.SCIQR
  78. ;ServerActors=UTelnet.TelnetServer
  79. ServerPackages=GamePlay
  80. ServerPackages=AGP_Effects
  81. ServerPackages=AGP_UI
  82. ServerPackages=AGP
  83. ServerPackages=AGP_Gameplay
  84. ServerPackages=AGP_Characters
  85. ServerPackages=AGP_AI
  86. ServerPackages=AGP_Inventory
  87. ServerPackages=AGP_Script
  88. ServerPackages=AGP_Objects
  89.  
  90.  
  91. [WinDrv.WindowsClient]
  92. WindowedViewportX=800
  93. WindowedViewportY=600
  94. FullscreenViewportX=800
  95. FullscreenViewportY=600
  96. MenuViewportX=640
  97. MenuViewportY=480
  98. Brightness=0.800000
  99. Contrast=0.700000
  100. Gamma=1.000000
  101. UseJoystick=False
  102. CaptureMouse=True
  103. StartupFullscreen=True
  104. ScreenFlashes=True
  105. NoLighting=False
  106. MinDesiredFrameRate=35.000000
  107. Decals=True
  108. Coronas=True
  109. DecoLayers=True
  110. Projectors=True
  111. NoDynamicLights=False
  112. ReportDynamicUploads=False
  113. TextureDetailInterface=Normal
  114. TextureDetailTerrain=Normal
  115. TextureDetailWeaponSkin=Normal
  116. TextureDetailPlayerSkin=Normal
  117. TextureDetailWorld=Normal
  118. TextureDetailRenderMap=Normal
  119. TextureDetailLightmap=UltraHigh
  120. NoFractalAnim=False
  121. ScaleHUDX=0.0
  122.  
  123. [SDLDrv.SDLClient]
  124. WindowedViewportX=800
  125. WindowedViewportY=600
  126. FullscreenViewportX=800
  127. FullscreenViewportY=600
  128. TextureDetail=High
  129. SkinDetail=High
  130. LightmapDetail=High
  131. TextureMinLOD=0
  132. TextureMaxLOD=12
  133. MenuViewportX=800
  134. MenuViewportY=600
  135. Brightness=0.800000
  136. Contrast=0.700000
  137. Gamma=1.000000
  138. UseJoystick=False
  139. JoystickNumber=0
  140. IgnoreHat=False
  141. JoystickHatNumber=0
  142. CaptureMouse=True
  143. StartupFullscreen=True
  144. ScreenFlashes=True
  145. NoLighting=False
  146. DeadZoneXYZ=True
  147. DeadZoneRUV=False
  148. InvertVertical=False
  149. ScaleXYZ=1000.000000
  150. ScaleRUV=2000.000000
  151. MinDesiredFrameRate=35.000000
  152. Decals=True
  153. Coronas=True
  154. DecoLayers=True
  155. Projectors=True
  156. NoDynamicLights=False
  157. ReportDynamicUploads=False
  158. TextureDetailInterface=Normal
  159. TextureDetailTerrain=Normal
  160. TextureDetailWeaponSkin=Normal
  161. TextureDetailPlayerSkin=Normal
  162. TextureDetailWorld=Normal
  163. TextureDetailRenderMap=Normal
  164. TextureDetailLightmap=UltraHigh
  165. NoFractalAnim=False
  166. MacKeepAllScreensOn=False
  167. MacFakeMouseButtons=False
  168. AllowCommandQKeys=True
  169. AllowUnicodeKeys=False
  170. IgnoreUngrabbedMouse=False
  171.  
  172. [Engine.Player]
  173. ConfiguredInternetSpeed=10000
  174. ConfiguredLanSpeed=20000
  175.  
  176. [ALAudio.ALAudioSubsystem]
  177. UseEAX=False
  178. Use3DSound=False
  179. UseDefaultDriver=True
  180. CompatibilityMode=False
  181. UsePrecache=True
  182. ReverseStereo=false
  183. Channels=32
  184. MusicVolume=0.8
  185. AmbientVolume=1.0
  186. SoundVolume=1.0
  187. DopplerFactor=1.0
  188. Rolloff=1.0
  189. TimeBetweenHWUpdates=15
  190. DisablePitch=False
  191. LowQualitySound=False
  192. DisableVorbisExt=False
  193. DisableVectorUnitExt=False
  194. PreferredDevice=
  195.  
  196. [IpDrv.TcpNetDriver]
  197. AllowDownloads=False
  198. ConnectionTimeout=60.0
  199. InitialConnectTimeout=500.0
  200. AckTimeout=1.0
  201. KeepAliveTime=0.2
  202. MaxClientRate=20000
  203. SimLatency=0
  204. RelevantTimeout=5.0
  205. SpawnPrioritySeconds=1.0
  206. ServerTravelPause=4.0
  207. NetServerMaxTickRate=20
  208. LanServerMaxTickRate=35
  209. DownloadManagers=IpDrv.HTTPDownload
  210. DownloadManagers=Engine.ChannelDownload
  211. AllowPlayerPortUnreach=False
  212. LogPortUnreach=False
  213. MaxConnPerIPPerMinute=5
  214. LogMaxConnPerIPPerMin=False
  215.  
  216. [IpDrv.HTTPDownload]
  217. RedirectToURL=
  218. ProxyServerHost=
  219. ProxyServerPort=3128
  220. UseCompression=True
  221.  
  222. [Engine.DemoRecDriver]
  223. MaxClientRate=25000
  224. ConnectionTimeout=15.0
  225. InitialConnectTimeout=500.0
  226. AckTimeout=1.0
  227. KeepAliveTime=1.0
  228. SimLatency=0
  229. RelevantTimeout=5.0
  230. SpawnPrioritySeconds=1.0
  231. ServerTravelPause=4.0
  232. NetServerMaxTickRate=60
  233. LanServerMaxTickRate=60
  234.  
  235. [Engine.GameReplicationInfo]
  236. ServerName=Another America's Army Server
  237. ShortName=Another America's Army Server
  238. AdminName=
  239. AdminEmail=
  240. Region=0
  241. MOTDLine1=
  242. MOTDLine2=
  243. MOTDLine3=
  244. MOTDLine4=
  245. MOTDDisplaySeconds=7
  246. ServerRegion=0
  247. bHUDHideAmmoCount=False
  248. bHUDHideWeaponStatus=False
  249. bHUDHideWeapon=False
  250. bHUDHideGrenades=False
  251. bHUDHideHealth=False
  252. bHUDHideCombatEffect=False
  253. bHUDHideOptics=False
  254. bHUDHideCompass=False
  255. bHUDHideTimer=False
  256. bHUDHideRadar=False
  257.  
  258. [Engine.AccessControl]
  259. AdminPassword=password
  260. GamePassword=
  261.  
  262. [IpDrv.TcpipConnection]
  263. SimPacketLoss=0
  264. SimLatency=0
  265.  
  266. [XboxDrv.XboxClient]
  267. TextureDetail=Medium
  268. SkinDetail=Medium
  269. LightmapDetail=High
  270. TextureMinLOD=6
  271. TextureMaxLOD=9
  272. Brightness=0.8
  273. Contrast=0.7
  274. Gamma=1.0
  275. NoFractalAnim=True
  276.  
  277. [XBoxAudio.XBoxAudioSubsystem]
  278. ReverseStereo=False
  279. Channels=32
  280. MusicVolume=1.0
  281. SoundVolume=1.0
  282. AmbientFactor=1.0
  283. UsePrecache=True
  284.  
  285. [D3DDrv.D3DRenderDevice]
  286. DetailTextures=True
  287. HighDetailActors=True
  288. SuperHighDetailActors=True
  289. UsePrecaching=True
  290. UseTrilinear=True
  291. AdapterNumber=-1
  292. ReduceMouseLag=True
  293. UseTripleBuffering=False
  294. UseHardwareTL=True
  295. UseHardwareVS=True
  296. UseCubemaps=True
  297. DesiredRefreshRate=60
  298. UseCompressedLightmaps=False
  299. UseStencil=True
  300. Use16bit=False
  301. Use16bitTextures=False
  302. MaxPixelShaderVersion=255
  303. UseVSync=False
  304. LevelOfAnisotropy=1
  305. DetailTexMipBias=0.8
  306. DefaultTexMipBias=-0.5
  307. UseNPatches=False
  308. TesselationFactor=1.0
  309. CheckForOverflow=False
  310.  
  311. [OpenGLDrv.OpenGLRenderDevice]
  312. DetailTextures=True
  313. HighDetailActors=True
  314. SuperHighDetailActors=True
  315. UsePrecaching=True
  316. UseCompressedLightmaps=True
  317. UseTrilinear=True
  318. UseStencil=False
  319. MaxTextureUnits=8
  320. VARSize=32
  321. ReduceMouseLag=False
  322. AppleVA=1
  323. MultisampleBuffers=0
  324. MultisampleSamples=0
  325. MultisampleHint=0
  326. DesiredRefreshRate=0
  327. ForceCompression=False
  328. DetailTexMipBias=0.000000
  329. TerrainLOD=0
  330. SkyboxHack=False
  331. LowQualityTerrain=False
  332. Use16bitTextures=False
  333. Use16bit=False
  334. LevelOfAnisotropy=1.0
  335.  
  336. [Engine.NullRenderDevice]
  337. DetailTextures=True
  338. HighDetailActors=True
  339. SuperHighDetailActors=True
  340. UsePrecaching=True
  341. UseCompressedLightmaps=True
  342. UseStencil=False
  343.  
  344. [Editor.EditorEngine]
  345. UseSound=True
  346. CacheSizeMegs=64
  347. GridEnabled=True
  348. SnapVertices=False
  349. SnapDistance=10.000000
  350. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  351. RotGridEnabled=True
  352. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  353. GameCommandLine=-log
  354. FovAngleDegrees=90.000000
  355. GodMode=True
  356. AutoSave=True
  357. AutoSaveTimeMinutes=5
  358. AutoSaveIndex=6
  359. UseAxisIndicator=True
  360. MatineeCurveDetail=0.1
  361. LoadEntirePackageWhenSaving=0
  362. UseSizingBox=False
  363. AlwaysShowTerrain=False
  364. UseActorRotationGizmo=False
  365. AudioDevice=None
  366. Console=Class'Engine.Console'
  367. NetworkDevice=None
  368. Language=None
  369. C_WorldBox=(B=107,G=0,R=0,A=255)
  370. C_GroundPlane=(B=63,G=0,R=0,A=255)
  371. C_GroundHighlight=(B=127,G=0,R=0,A=255)
  372. C_BrushWire=(B=63,G=63,R=255,A=255)
  373. C_Pivot=(B=0,G=255,R=0,A=255)
  374. C_Select=(B=127,G=0,R=0,A=255)
  375. C_Current=(B=0,G=0,R=0,A=255)
  376. C_AddWire=(B=255,G=127,R=127,A=255)
  377. C_SubtractWire=(B=63,G=192,R=255,A=255)
  378. C_GreyWire=(B=163,G=163,R=163,A=255)
  379. C_BrushVertex=(B=0,G=0,R=0,A=255)
  380. C_BrushSnap=(B=0,G=0,R=0,A=255)
  381. C_Invalid=(B=163,G=163,R=163,A=255)
  382. C_ActorWire=(B=0,G=63,R=127,A=255)
  383. C_ActorHiWire=(B=0,G=127,R=255,A=255)
  384. C_Black=(B=0,G=0,R=0,A=255)
  385. C_White=(B=255,G=255,R=255,A=255)
  386. C_Mask=(B=0,G=0,R=0,A=255)
  387. C_SemiSolidWire=(B=0,G=255,R=127,A=255)
  388. C_NonSolidWire=(B=32,G=192,R=63,A=255)
  389. C_WireBackground=(B=0,G=0,R=0,A=255)
  390. C_WireGridAxis=(B=0,G=0,R=0,A=255)
  391. C_ActorArrow=(B=0,G=0,R=163,A=255)
  392. C_ScaleBox=(B=11,G=67,R=151,A=255)
  393. C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
  394. C_ZoneWire=(B=0,G=0,R=0,A=255)
  395. C_Mover=(B=255,G=0,R=255,A=255)
  396. C_OrthoBackground=(B=163,G=163,R=163,A=255)
  397. C_StaticMesh=(B=255,G=255,R=0,A=255)
  398. C_DecoMesh=(B=128,G=255,R=0,A=255)
  399. C_VolumeBrush=(B=225,G=196,R=255,A=255)
  400. C_ConstraintLine=(B=0,G=255,R=0,A=255)
  401. C_AnimMesh=(B=28,G=221,R=221,A=255)
  402. EditPackages=Core
  403. EditPackages=Engine
  404. EditPackages=Fire
  405. EditPackages=Editor
  406. EditPackages=UnrealEd
  407. EditPackages=IpDrv
  408. EditPackages=UTelnet
  409. EditPackages=GamePlay
  410. EditPackages=AGP_UI
  411. EditPackages=AGP_Effects
  412. EditPackages=AGP
  413. EditPackages=AGP_Characters
  414. EditPackages=AGP_Gameplay
  415. EditPackages=AGP_AI
  416. EditPackages=AGP_Inventory
  417. EditPackages=AGP_Script
  418. EditPackages=AGP_Objects
  419. EditPackages=AGP_Security
  420. ;EditPackages=AGP_Vehicles
  421. EditPackages=XInterface
  422. ;EditPackages=GUI
  423. ;EditPackages=AGP_GUI
  424.  
  425. [UMenu.UnrealConsole]
  426. RootWindow=UMenu.UMenuRootWindow
  427. UWindowKey=IK_Esc
  428. ShowDesktop=True
  429.  
  430. [UMenu.UMenuMenuBar]
  431. ShowHelp=True
  432. GameUMenuDefault=UTMenu.UTGameMenu
  433. MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
  434. OptionsUMenuDefault=UTMenu.UTOptionsMenu
  435.  
  436. [Engine.GameInfo]
  437. bLowGore=False
  438. bVeryLowGore=False
  439. bChangeLevels=False
  440. GoreLevel=0
  441. AutoAim=0.930000
  442. MaxSpectators=2
  443. MaxPlayers=26
  444. MaxAdmins=1
  445. bLocalLog=True
  446. bWorldLog=True
  447. bEnableStatLogging=False
  448. GameDifficulty=1.000000
  449. AccessControlClass=Engine.AccessControl
  450. bTournamentSLCanAddToTeam=true
  451. bTournamentSLCanStartTournament=false
  452. bTournamentSLCanStartWarmUp=false
  453. bTournamentSLCanSetStartTime=false
  454. bTournamentSLCanStartCountDown=false
  455. bTournamentSLCanRestartTournament=false
  456. ServerSetting=AccessControl.AdminPassword
  457. ServerSetting=AccessControl.GamePassword
  458. ServerSetting=AGP_GameTeamObjective.MaxPlayers
  459. ServerSetting=AGP_GameTeamObjective.MaxAdmins
  460. ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam
  461. ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament
  462. ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp
  463. ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime
  464. ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown
  465. ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament
  466. ServerSetting=AGP_GameTeamObjective.ForceGameplay
  467. ServerSetting=AGP_GameTeamObjective.bRequireAuthorization
  468. ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled
  469. ServerSetting=AGP_GameTeamObjective.MinHonor
  470. ServerSetting=AGP_GameTeamObjective.MaxHonor
  471. ServerSetting=AGP_GameTeam.bSpectatePlayersOnly
  472. ServerSetting=AGP_GameTeam.bSpectateFriendsOnly
  473. ServerSetting=AGP_GameTeamObjective.FFScoreLimit
  474. ServerSetting=AGP_GameTeamObjective.MaxTeamSize
  475. ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams
  476. ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds
  477. ServerSetting=AGP_GameTeamObjective.MinNetPlayers
  478. ServerSetting=AGP_GameTeamObjective.TimeLimit
  479. ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart
  480. ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly
  481. ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly
  482. ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly
  483. ServerSetting=AGP_GameTeamObjective.RoundsPerMatch
  484. ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle
  485. ServerSetting=AGP_GameTeamObjective.bCycleMaps
  486. ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed
  487. ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators
  488. ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime
  489. ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds
  490. ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds
  491. ServerSetting=AGP_GameTeamObjective.bTournamentMode
  492. ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime
  493. ServerSetting=AGP_GameTeamObjective.TournamentStartTime
  494. ServerSetting=GameReplicationInfo.bHUDHideAmmoCount
  495. ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus
  496. ServerSetting=GameReplicationInfo.bHUDHideWeapon
  497. ServerSetting=GameReplicationInfo.bHUDHideGrenades
  498. ServerSetting=GameReplicationInfo.bHUDHideHealth
  499. ServerSetting=GameReplicationInfo.bHUDHideCombatEffect
  500. ServerSetting=GameReplicationInfo.bHUDHideOptics
  501. ServerSetting=GameReplicationInfo.bHUDHideCompass
  502. ServerSetting=GameReplicationInfo.bHUDHideTimer
  503. ServerSetting=GameReplicationInfo.bHUDHideRadar
  504.  
  505. [Engine.LevelInfo]
  506. PhysicsDetailLevel=PDL_Medium
  507.  
  508. [Engine.Console]
  509. ConsoleKey=9
  510.  
  511. [UTelnet.TelnetServer]
  512. Application=UTelnet.HelloTelnet
  513. Password=password
  514. bEnabled=True
  515.  
  516. [WindowPositions]
  517. GameLog=(X=30,Y=393,XL=768,YL=597)
  518. CrashBox=(X=391,Y=743,XL=542,YL=274)
  519. VFToolbar=(X=3,Y=3,XL=418,YL=24)
  520. PictureButton=(X=730,Y=8,XL=22,YL=20)
  521. Surface Properties=(X=0,Y=-38,XL=437,YL=267)
  522. WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)
  523. Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
  524. SubTools=(X=18,Y=205,XL=542,YL=211)
  525. Matinee=(X=0,Y=-38,XL=394,YL=426)
  526. Build Options=(X=0,Y=-38,XL=368,YL=430)
  527. BottomBar=(X=0,Y=0,XL=1212,YL=36)
  528. BottomBarStandard=(X=69,Y=960,XL=884,YL=35)
  529. TopBar=(X=0,Y=0,XL=1280,YL=32)
  530. ThinScrollBar=(X=64,Y=0,XL=4,YL=926)
  531. EditorToolbar=(X=0,Y=0,XL=68,YL=926)
  532. Sound Browser=(X=4,Y=32,XL=840,YL=705)
  533. Music Browser=(X=4,Y=32,XL=840,YL=705)
  534. Group Browser=(X=4,Y=32,XL=840,YL=705)
  535. Master Browser=(X=167,Y=40,XL=856,YL=787)
  536. Texture Browser=(X=175,Y=152,XL=840,YL=705)
  537. Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)
  538. Actor Browser=(X=175,Y=152,XL=840,YL=705)
  539. Prefab Browser=(X=175,Y=152,XL=840,YL=705)
  540. Mesh Browser=(X=175,Y=152,XL=840,YL=705)
  541. Load Errors=(X=394,Y=281,XL=491,YL=358)
  542. Check Map=(X=400,Y=328,XL=479,YL=263)
  543. Scale Lights=(X=494,Y=409,XL=291,YL=102)
  544. Progress=(X=459,Y=417,XL=362,YL=85)
  545. Search for Actors=(X=387,Y=320,XL=506,YL=280)
  546. Replace Textures=(X=378,Y=299,XL=524,YL=322)
  547. Rotate Brush=(X=193,Y=174,XL=285,YL=179)
  548. Find/Replace=(X=254,Y=239,XL=458,YL=193)
  549. CodeFrame=(X=153,Y=82,XL=811,YL=738)
  550. InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
  551. Animation Browser=(X=175,Y=152,XL=840,YL=705)
  552. EditorLog=(X=100,Y=62,XL=450,YL=450)
  553. MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)
  554. MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)
  555. MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
  556. Import Texture=(X=-14,Y=200,XL=366,YL=249)
  557. WSplitterContainer=(X=310,Y=224,XL=705,YL=633)
  558. WSplitter=(X=799,Y=224,XL=6,YL=633)
  559. WSplitterPane=(X=805,Y=224,XL=209,YL=633)
  560. StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)
  561. Tip of the Day=(X=435,Y=325,XL=410,YL=269)
  562. UDN=(X=0,Y=0,XL=1,YL=1)
  563. ActorProperties=(X=604,Y=278,XL=660,YL=711)
  564. EditorFrame=(X=189,Y=189,XL=640,YL=480)
  565. Material Properties=(X=-14,Y=80,XL=692,YL=629)
  566. Rename=(X=174,Y=309,XL=308,YL=107)
  567. ActorProperties.Split=240
  568.  
  569. [Engine.StatLog]
  570. LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
  571. LocalBatcherParams=
  572. LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
  573. WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
  574. WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
  575. WorldStatsURL=http://www.netgamesusa.com
  576. LocalLogDir=../Logs
  577. bWorldLog=True
  578. WorldLogDir=../Logs
  579. bWorldBatcherError=False
  580. bBatchLocal=False
  581.  
  582. [AGP.LogFileStatsInterface]
  583.     ;SUPPRESS STATS
  584.     ;To suppress specific Events, use "SuppressStat=EVENT_KEY"
  585.     ;EXAMPLE: Uncomment the unindented lines to suppress three Events: 101, 102, and 103
  586.     ;101 = Fire a Trace Weapon (M4, AK47, etc...)
  587.     ;102 = Fire a Projectile (M203, RPG, etc...)
  588.     ;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)
  589. ;SuppressStat=101
  590. ;SuppressStat=102
  591. ;SuppressStat=103
  592.     ;LOG FILE LIFESPAN
  593.     ;A new log file will be created as soon as possible after this time
  594.     ;A value of 0 means the log file will never close
  595. LogFileLifespanMinutes=60
  596.  
  597. [AGP_Gameplay.AGP_GameSinglePlayer]
  598.     ;GAMEPLAY TYPE
  599.     ;FORCE_Normal and FORCE_MILES will set the gameplay mode.
  600.     ;Set this here to turn MILES on/off in single player only
  601. ForceGameplay=FORCE_None
  602.  
  603. [AGP_Gameplay.AGP_GameTeamObjective]
  604.     ;HONOR
  605.     ;MinHonor    - The minimum honor level allowed in this server
  606.     ;MaxHonor    - The maximum honor level allowed in this server
  607. MinHonor=1
  608. MaxHonor=100
  609.     ;AUTHORIZATION
  610.     ;If you run a global server, Authorization will always be on and cheats will always be off
  611.     ;If you run a lan server, Authorization will always be off.
  612. bRequireAuthorization=false
  613. bMPCheatsEnabled=false
  614.     ;TEAM BALANCING
  615.     ;bPlayersBalanceTeams        - Forces new players to join smallest team
  616.     ;bAutoBalanceBetweenRounds    - Balances teams between rounds
  617.     ;bNeverAutoBalance            - Disables all auto-balancing (allows 0 size teams)
  618. bPlayersBalanceTeams=true
  619. bAutoBalanceBetweenRounds=true
  620. bNeverAutoBalance=false
  621.     ;VOTEKICK
  622.     ;VoteKick_Cooldown    - The time (minutes) before a player can initiate another votekick
  623. VoteKick_Cooldown=3
  624.     ;GAME PARAMETERS
  625.     ;MaxTeamSize    - Max size of each team
  626.     ;MinNetPlayers    - Minimum number of players before a game will start
  627.     ;FFScoreLimit    - The number of ROE points before kick
  628.     ;TimeLimit        - Time (minutes) of each round
  629. MaxTeamSize=13
  630. MinNetPlayers=0
  631. FFScoreLimit=400
  632. TimeLimit=10
  633.     ;IDLE PARAMETERS
  634.     ;bKickIdleSpectators    - Kick spectators who are idle too long
  635.     ;bKickIdlePlayersTimed    - Kick players who are idle for too long
  636.     ;IdlePlayerKickTime        - The time limit (minutes) for the above 
  637.     ;bKickIdlePlayersRounds    - Kick players who are idle for too many rounds
  638.     ;IdlePlayerKickRounds    - The number of rounds for the above
  639. bKickIdleSpectators=false
  640. bKickIdlePlayersTimed=false    
  641. IdlePlayerKickTime=2
  642. bKickIdlePlayersRounds=true
  643. IdlePlayerKickRounds=2
  644.     ;SPECTATOR PARAMETERS
  645.     ;bSpectatePlayersOnly        - Disables viewpoints
  646.     ;bSpectateFirstPersonOnly    - Must spectate from first person view
  647.     ;bSpectateFriendsOnly        - Can only spectate friends    
  648. bSpectatePlayersOnly=true
  649. bSpectateFirstPersonOnly=False
  650. bSpectateFriendsOnly=True
  651.     ;GAMEPLAY TYPE
  652.     ;FORCE_Normal and FORCE_MILES will set the gameplay mode.
  653. ForceGameplay=FORCE_None
  654.     ;MATCHES
  655.     ;RoundsPerMatch        - The number of rounds before a match ends
  656.     ;MatchesBeforeCycle    - The number of matches before the map changes (if bCycleMaps is set)
  657.     ;bCycleMaps            - Cycles the map after the number of matches above
  658.     ;InitialWarmupTime    - Time (seconds) before the first round will start after a map cycle
  659. RoundsPerMatch=7
  660. MatchesBeforeCycle=1
  661. bCycleMaps=false
  662. InitialWarmupTime=0
  663.     ;Tournament
  664. bTournamentMode=false
  665. TournamentWarmupTime=1
  666. TournamentStartTime=2
  667.  
  668. [AGP_Gameplay.AGP_MapList]
  669.     ;MAPLIST
  670.     ;The order that maps will be cycled in, if bCycleMaps is set
  671. Maps=Pipeline.aao
  672. Maps=MOUT_McKenna.aao
  673. Maps=Tunnel.aao
  674. Maps=Bridge.aao
  675. Maps=Insurgent_Camp.aao
  676. Maps=HQ_Raid.aao
  677. MapNum=6
  678.  
  679. [IpDrv.GameSpyQR]
  680. ;set IP for multi-homed systems
  681. ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
  682. ;IP=1.2.3.4
  683. bNAT=True
  684.  
  685. [IpDrv.SCIQR]
  686. ;set IP to appear on master server list
  687. ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
  688. ;IP=1.2.3.4
  689.  
  690. [UnrealEd.UnrealEdEngine]
  691. AutoSaveIndex=7
  692. GridEnabled=True
  693. SnapVertices=False
  694. SnapDistance=10.000000
  695. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  696. RotGridEnabled=True
  697. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  698. UseSizingBox=False
  699. UseAxisIndicator=True
  700. FovAngleDegrees=90.000000
  701. GodMode=True
  702. AutoSave=True
  703. AutosaveTimeMinutes=5
  704. GameCommandLine=-log
  705. EditPackages=Core
  706. EditPackages=Engine
  707. EditPackages=Fire
  708. EditPackages=Editor
  709. EditPackages=UnrealEd
  710. EditPackages=IpDrv
  711. EditPackages=UTelnet
  712. EditPackages=GamePlay
  713. EditPackages=AGP_Effects
  714. EditPackages=AGP_UI
  715. EditPackages=AGP
  716. EditPackages=AGP_Characters
  717. EditPackages=AGP_Gameplay
  718. EditPackages=AGP_AI
  719. EditPackages=AGP_Inventory
  720. EditPackages=AGP_Script
  721. EditPackages=AGP_Objects
  722. AlwaysShowTerrain=False
  723. UseActorRotationGizmo=False
  724. LoadEntirePackageWhenSaving=False
  725. ViewCorrected3DDrag=False
  726. AudioDevice=None
  727. Console=Class'Engine.Console'
  728. NetworkDevice=None
  729. Language=None
  730. CacheSizeMegs=64
  731. UseSound=True
  732. C_WorldBox=(B=107,G=0,R=0,A=255)
  733. C_GroundPlane=(B=63,G=0,R=0,A=255)
  734. C_GroundHighlight=(B=127,G=0,R=0,A=255)
  735. C_BrushWire=(B=63,G=63,R=255,A=255)
  736. C_Pivot=(B=0,G=255,R=0,A=255)
  737. C_Select=(B=127,G=0,R=0,A=255)
  738. C_Current=(B=0,G=0,R=0,A=255)
  739. C_AddWire=(B=255,G=127,R=127,A=255)
  740. C_SubtractWire=(B=63,G=192,R=255,A=255)
  741. C_GreyWire=(B=163,G=163,R=163,A=255)
  742. C_BrushVertex=(B=0,G=0,R=0,A=255)
  743. C_BrushSnap=(B=0,G=0,R=0,A=255)
  744. C_Invalid=(B=163,G=163,R=163,A=255)
  745. C_ActorWire=(B=0,G=63,R=127,A=255)
  746. C_ActorHiWire=(B=0,G=127,R=255,A=255)
  747. C_Black=(B=0,G=0,R=0,A=255)
  748. C_White=(B=255,G=255,R=255,A=255)
  749. C_Mask=(B=0,G=0,R=0,A=255)
  750. C_SemiSolidWire=(B=0,G=255,R=127,A=255)
  751. C_NonSolidWire=(B=32,G=192,R=63,A=255)
  752. C_WireBackground=(B=0,G=0,R=0,A=255)
  753. C_WireGridAxis=(B=0,G=0,R=0,A=255)
  754. C_ActorArrow=(B=0,G=0,R=163,A=255)
  755. C_ScaleBox=(B=11,G=67,R=151,A=255)
  756. C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
  757. C_ZoneWire=(B=0,G=0,R=0,A=255)
  758. C_Mover=(B=255,G=0,R=255,A=255)
  759. C_OrthoBackground=(B=163,G=163,R=163,A=255)
  760. C_StaticMesh=(B=255,G=255,R=0,A=255)
  761. C_DecoMesh=(B=128,G=255,R=0,A=255)
  762. C_VolumeBrush=(B=225,G=196,R=255,A=255)
  763. C_ConstraintLine=(B=0,G=255,R=0,A=255)
  764. C_AnimMesh=(B=28,G=221,R=221,A=255)
  765. C_TerrainWire=(B=255,G=255,R=255,A=255)
  766.  
  767. [XInterface.IRC_System]
  768. ServerHistory=irc.americasarmy.com
  769. ChannelHistory=#aa-newplayers
  770. ChannelHistory=#americasarmy
  771. ChannelHistory=#aa-support
  772. ChannelHistory=#irc-ops
  773. ChannelHistory=#usarmy
  774.  
  775. [XInterface.IRC_Page]
  776. MaxChatScrollback=250
  777. IRCTextColor=(R=251,G=248,B=229,A=0)
  778. IRCNickColor=(R=168,G=201,B=156,A=0)
  779. IRCActionColor=(R=150,G=30,B=50,A=0)
  780. IRCInfoColor=(R=217,G=180,B=52,A=0)
  781. IRCLinkColor=(R=82,G=82,B=159,A=0)
  782.